Release date TBA
Purrspective
Shrink it. Grow it. Climb it. A masked cat changes the size of anything to reach the top of the city.
Both are free. Wishlist, and Steam tells you when it's out.
Trailer & screenshots ->Games
Release date TBA
Purrspective
Adventure platformer
Trailer, screenshots & updates ->
Game jam
Escape the Dark
Brackeys Game Jam 2026.1. Play free in your browser (opens itch.io in a new tab)
Game jam
Purrspective (jam version)
GMTK Game Jam 2024. Play free in your browser (opens itch.io in a new tab)
Game jam
Günther
Ludum Dare 46. Play free in your browser (opens itch.io in a new tab)
Updates
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The whole site is hand-drawn now: wobbly lines, wobbly boxes and wobbly buttons.
Updates have moved too. The home page has one list with everything, and Purrspective has its own update log at the bottom of its page.
oh yeah
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- +Trees with hand-drawn leaves
- +Bushes and hedges
- +Grass border
- +Wind shader
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- +New map
- +Crosswalks
- +Road end pieces
- *Better controller feel; object rotation matches the mouse
- *Faster loading
- *Fixed stretched textures on intersections
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- +Sidewalks along roads and around intersection corners
- +NPCs walk along the sidewalks
- +Street lamps along roads
- +Linux support
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- +NPCs spawn automatically
- +NPC cars can U-turn
- +NPC car audio
- +Roads have an underside
- +Support for lower-end hardware
- *New painted sky with clouds
- *Better performance with lots of cars
- *Smoother scene transitions and much shorter load times
- *Improved player step-up physics
- *Spawn menu redesign with tabs
- *Settings menu always reflects the active settings
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- +Player-drivable car
- +Roads and intersections
- +Car headlights
- +Tire skid marks and per-part car impact sounds
- +Spawn menu thumbnails
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- +New props: Trashbins (food, paper, rest)
- +Balloons that pop
- +Car pathfinding
- +NPC pathfinding
- *New car models, with random colour variations
- *All cars and props moved to a consistent 6px outline
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- +New props: football, brick, trash bin, beach ball, small box
- +New NPCs
- +Grass
- +Powerlines
- +Fonts for more languages, including Chinese and Japanese
- *New player face
- *Held objects rotate relative to the camera
- *Notepad-style menu with page-turn animations
- *Animated dialog bubble and dialog icon
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- +New prop: basketball
- +New static object: basketball hoop
- +Industrial lights
- +Fence with door
- +Added drowning in water
- +Underwater effect
- +Scene change and death transitions
- +Footsteps that change with the surface you walk on
- +Idle dialog, punctuation pauses and per-character text colouring
- *More even audio levels
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- +New prop: toilet paper
- +First NPCs
- +Dialog system
- +NPC pathing
- +Terrain
- +Localization supportEnglish, German, Spanish, French, Italian, Japanese, Norwegian, Portuguese (Brazil), Russian, Chinese
- +Water splash effect
- +Spawn menu for dropping in objects in debug mode
- *Better water
- *Pause menu and main menu merged into one
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- +New tutorial
- +Checkpoint system
- +Water physics
- +Sound effects
- +HUD with a scale meter
- +Main menu with save slots
- +Loading screen
- *New settings menu
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- +Day/night cycle
- +Impact detection on physics objects, with camera shake and impact audio
- +Camera shake and velocity based tilt
- +Shader outlines on props
- *Better held-object rotation
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- +New props: manhole cover, pallet, trampoline
- +Cars: car, limousine, pickup, police car, SUV, taxi, van
- +Ladder
- +Animated player face
- +Run, jump and landing particles
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- +New props: plank, ball, barrel, metal beam
- +Power-ups for levelling scale power
- +Water
- +Third-person camera movement
- +Controller support
- +Player Step-up physics
- +Run animation
- +Settings menu
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- +First props: box, light box, metal box
- +Player Character
- +Grab and drag physics objects
- +Scale held objects, weight changing with size